Combat
Source: Map008 (BossHallway_1), Map040 (BossHallway_2), Map044 (BossHallway_3), Map116 (Room (Crest)), Map088 (Room (Crest)), Map097 (Room (Crest)); Common Events 049 (EXAMINE), 048 (BONNIEACTION), 054 (!!!TEXT VARIABLES), 068 (ITEM_memory of skirmish), 062 (BATTLE_StartBattle), 265 (SmallEvents), 093 (MonsterCodeEntireCode), 305 (BaseTroop1), 306 (BaseTroop2), 307 (BaseTroop3), 308 (FinalHit), 309 (FinalHit2), 310 (ReviveAct5), 224 (MidBoss1), 297 (MidBoss2A), 298 (MidBoss2B), 299 (MidBoss3A1), 300 (MidBoss3A2), 301 (MidBoss3B1), 302 (MidBoss3B2), 303 (MidBoss3C1), 303 (MidBoss3C2)
All text (maybe) for all things combat. Enemies are organised by the floor they appear on in ACT 2, although any enemy can appear on any floor from ACT 3 onwards.
- For things like stats and skills, please check out the ISAT wiki instead.
- For the tutorial in the House, see Tutorial.
- For Tutorial Kid's battle, see Tutorial Kid.
- For the King, see King Fight or King Fight ACT 5.
- For Mal du Pays' battle, see Mal du Pays.
- For the battle against the party, see VS Friends.
- For Loop's battle, see Favor Tree, ACT 6.
- For the text that plays when a party member levels up, see Level Milestones.
Index
Generic Battle Text
Text that can happen anywhere.
Buffs from Memories
Source: Common Event 062 (BATTLE_StartBattle); Skills 115 ([MEMORY_timestopshield]), 152 ([MEMORY_Start_Atk Up]), 153 ([MEMORY_Start_Def Up]), 154 ([MEMORY_Start_Agi Up])
Plays at the start of battle with certain Memories equipped.
With Memory of Victory equipped
(Everyone feels more powerful!)
With Memory of Reflection equipped
(Everyone feels stronger!)
With Memory of First Strike equipped
(Everyone feels faster!)
With Memory of Change God equipped
(Everyone is protected!)
Gaining EXP from death
Source: Common Event 062 (BATTLE_StartBattle); Troop54 (BASE TROOP)
After certain deaths, you'll gain EXP next time you enter a battle. This text plays after buffs are applied but before anyone takes a turn.
After dying to a Sadness
(A Sadness killed you earlier... But you feel a tiny bit stronger.)
(You gained a little bit of EXP[!/.])
Siffrin gains 500 EXP.
After dying to the King
(You didn't manage to beat the King earlier, but you feel a little stronger.)
(You gained some EXP[!/.])
Siffrin gains 2000 EXP.
After getting to the end
(You managed to beat the King earlier...)
(You feel stronger.)
(You gained a lot of EXP.)
Siffrin gains 10000 EXP.
Mirabelle revives someone
Source: Common Events 305 (BaseTroop1), 306 (BaseTroop2), 307 (BaseTroop3); Troop54 (BASE TROOP); Skill 158 ([MEMORY_Revive])
With Memory of Buttkicking equipped, Mirabelle can revive someone as soon as they're knocked out. This is supposed to be able to happen once per battle, but in practice it seems to only happen once per save.
Reviving Siffrin
Mirabelle (fight4) Siffrin...!!!
Reviving Isabeau
Mirabelle (fight2) Isabeau, this is NOT the time!!!
Reviving Odile
Mirabelle (fight4) Odile, wake up...!!!
(Mirabelle brings her hands to the sky!)
Bonnie helps
Source: Common Event 048 (BONNIEACTION); Skills 052-059
Every other turn, Bonnie will try to help.
During the tutorial
Bonnie (stop!2) I WANNA HELP TOO!!!
If Memory of Bonnie, Memory of Snacks, or Memory of Promise is equipped, the game rolls a number between 1 in 3. If a 1 is rolled, Bonnie will try to take the action specified by their Memory (attacking, healing, or buffing, respectively).
If not, the game rolls a number between 1 and 5.
Bonnie will try to heal if a 1 is rolled
If Isabeau's HP is below 80%, Bonnie will heal the whole party by 20%. If not, they'll try to buff instead.
(Bonnie runs in with snacks!)
Bonnie will try to heal if a 2 is rolled, or if they couldn't heal
If Bonnie has the Griddle Pan, the Wok, or the unused Saucepan equipped, they'll always try to buff ATK, DEF, or ATKSPD, respectively.
If not, Bonnie will buff anything Siffrin is debuffed in, with the priority of ATKSPD over ATK over DEF.
If not, a buff will be picked at random. If Siffrin already has that buff in any form, Bonnie will try to attack instead.
Buffing ATK
(Bonnie puffs their cheeks!)
Buffing DEF
(Bonnie yells encouragement everyone's way!)
Buffing ATKSPD
(Bonnie runs in a circle!)
Bonnie will try to attack if a 3, 4, or 5 is rolled, or if they couldn't buff
If Memory of Training is equipped, Bonnie will never miss.
If fighting against the King, Bonnie hits 70% of the time. Otherwise, they have a 50/50 chance of missing.
Without Bonnie's friendquest completed this loop
(Bonnie whacks the enemy!)
With Bonnie's friendquest completed this loop
(Bonnie whacks the enemy really hard!)
If they missed
(Bonnie missed...)
Bonnie deals the final hit
Source: Common Events 308 (FinalHit), 309 (FinalHit2); Skill 058 ([Bonnie's final blow])
Bonnie can deal the final hit on an enemy (except the tutorial Sadnesses, Bourdon and its hands, or the King) if it has less than 5% HP left after a party member (including Bonnie themself) takes their turn, finishing it off in one hit. The first time this happens, this text plays.
Bonnie (no!2) AW!!! We almost got it!!!
Mirabelle (anxious2) It's very weak... A slightly stronger blow would've done it!
Isabeau (fufufu1) Well, if it's weak...
Isabeau (brag1) Wanna deal the final blow, Bonnie?
Bonnie (wow1) CAN I?!??
Odile (dotdotdot2) It IS pretty weak, so...
Odile (lol3) Sure. Knock yourself out.
Bonnie (stop!2) O-OKAY!!!! HERE I GO!!!!!
(Bonnie deals the final blow!!!)
Bonnie (UWAH1) YEAAAAAAAAAAAAAAAAAAAH!!!!!!!
(You clap.)
Isabeau (hahaha2) Great job, Bonbon!
Odile (lol2) You did good.
Mirabelle (excited1) What would we have done without you!
Bonnie (hmf2) HMF!!!!!!!!!!!
[If an enemy is close to death, your little kiddo might deal the final blow!]
[Look at them. So proud. Like a little bird who flew for the first time.]
Battle end
Plays at the end of battle, before closing the battle menu. For the text that plays when a party member levels up, see Level Milestones.
Normally
(You breathe in, and out.)
([number] EXP received[!/.])
With Memory of Family equipped
(You breathe in, and out.)
([number] EXP received. EXP doubled for everyone else.)
Using Memory of Skirmish
Plays when you use the Memory of Skirmish item in the menu.
"Hey, this isn't really a battle text if it's in the menu?" Well, we had to put it somewhere!Description
Source: Common Event 054 (!!!TEXT VARIABLES)
ACT 1
Pew! Bam! Kapow! Easy-peasy!
ACT 2
Not gonna be done anytime soon.
ACT 3 onwards
Too many to count.
Usage
Source: Common Event 068 (ITEM_memory of skirmish)
ACT 1
(You remember the battles you have fought.)
(Battles sure are easy, aren't they?)
ACT 2-4
First time only
(Battles aren't so important that you need to remember them all.)
(You currently have [number] memories you can use.)
ACT 5
(Enough!!!)
ACT 5
Text that appears in battles during ACT 5.
Siffrin loops back in ACT 5
Source: Common Event 310 (ReviveAct5); Troop54 (BASE TROOP); Skill 187 ([Heal with timeloop])
When Siffrin dies in ACT 5, the battle doesn't end. After this text plays, Siffrin is restored to full HP and any debuffs are removed.
First time
(No.)
Time rewinds.
(You looped back.)
(Get back on the stage.)
Subsequent times
Time rewinds.
(You looped back.)
Bonnie "helps"
Source: Common Event 048 (BONNIEACTION)
Normally, Bonnie will help every other turn. During ACT 5, the first time you hit a 1 in 7 chance on their turn, this text plays.
(...)
(You wait for help that won't come.)
Floor 1 Enemies
Enemies that initially appear on the first floor.
Tristesse
Encounted solo, and come in all three Craft types.
Moves
Idle; only in the tutorial
(TRISTESSE is distracted.)
Attacking one target
(TRISTESSE attacks!)
Attacking three targets; available below 50% HP
(TRISTESSE strikes wildly!)
Examine
This is also the Examine that plays in the tutorial!
Odile (melan4) Remnants of the people that were defeated by the King...
Odile (melan3) Their grief and sadness is all that remains.
Odile (sad1) They cannot tell friend from foe anymore. Defeating them is all we can do...
Odile
(huh1)
Every Sadness has a different resistance and weakness.
Maybe there's a way to figure it out from their appearance...
Bonnie (surprised1) Umm...
Bonnie (sulk5) We need to do certain hand signs when we Craft skills... So maybe we should look at their hands?
Chagrin, Dépit & Peine
Come in groups of three, one of each Craft type.
Moves
At the start of battle
The screen fades to black and wooshing sounds play. When visuals return, the Sadnesses are in a random order.
(The sadnesses got all mixed up[!/.])
Attacking one target
([CHAGRIN/DÉPIT/PEINE] attacks!)
Attacking three targets
([CHAGRIN/DÉPIT/PEINE] strikes wildly!)
Examine
Isabeau (sif!1) Triplets! Cute!!!
Odile (dotdotdot1) They must be different somehow... If we can catch a difference, it might become easier to find their weakness.
Amertume & Rancoeur
Come in a pair. Rancoeur (the top one) is Scissors type and can buff ATK and DEF, and Amertume (the bottom one) is Rock type and can debuff ATK and DEF.
Moves
Buffing ATK; guaranteed first turn
(RANCOEUR powers up the enemy!)
Buffing DEF
(RANCOEUR strengthens the enemy!)
Debuffing ATK or DEF; available every other turn starting on Amertume's third turn
(You feel weaker...)
Attacking one target; available every other turn for Rancoeur
([RANCOEUR/AMERTUME] attacks!)
Attacking three targets
(AMERTUME strikes wildly!)
Examine
Odile (dotdotdot2) One strengthens our enemies, the other weakens us...
Mirabelle (anxious2) It'll be bad if we let them do as they please!
Odile (huh2) Isabeau, you have a few similar Crafts at your disposal, so...
Isabeau (fight2) I'm on it! Just keep attacking, and I'll buff you guys up!
Nostalgie
The Star Crest Sadness on Floor 1. This one is Paper type.
Battle start
Mirabelle (uwah!1) A Sadness?!
Isabeau (oh1) Aw, poor buddy lost its friends!
Bonnie (serious1) Woah, this one feels weird.
Odile (hm1) Boniface, it may look different, but it's still a Sadness like all the ones we've seen before.
Bonnie (sulk3) Still feels weird.
Isabeau (brag1) I believe the preteen when it comes to the Sadness' weirdness, m'dame.
Nostalgie turns and notices the party.
Odile (urgh1) Let's get the weird Sadness, then...
Moves
Attacking one target
(NOSTALGIE attacks!)
Attacking three targets; unused
(NOSTALGIE strikes wildly!)
Healing itself; available below 40% HP
(NOSTALGIE curls into a ball!)
Examine
Mirabelle (anxious1) This one... Is it just me, or is there something weird about it...?
Isabeau (wonder1) It seems a little stronger than the Sadnesses we've seen so far!
Bonnie (hmf1) And it's not showing its hands! It's crabbing annoying!!!
Odile (gimme1) We could observe its attacks, or look at it carefully when we hit it.
Battle end
(The Sadness left something behind when it dissolved...)
(You got the STAR CREST!)
First time
(It has a teardrop engraved on it...)
(You put the Star Crest in your Pocket.)
Isabeau (boo1) A crest...?
Bonnie (sulk1) Feels weird too.
If you didn't interact with the row of tears this loop
Bonnie (serious1) Like the Tear we passed by earlier.
Odile (urgh1) Okay...
Mirabelle (anxious1) Hm... Maybe it'll be useful later?
First time
(Could you use this on the Tears blocking your way...?)
Subsequent times
(Like in a few minutes.)
If you did
Bonnie (serious1) Like the Tears we just saw.
Odile (urgh1) Okay...
Mirabelle (anxious1) Hm... Maybe this crest can help us clear the way...?
Calamité
Source: Map008 (BossHallway_1); Common Events 224, (Midboss1), 265 (SmallEvents)
The boss at the end of Floor 1.
Battle Start
Mirabelle (awawa1) A Sadness!
Odile (question1) It seems to be guarding the rest of the House from us...
Bonnie (stop!1) It feels strong! Stronger than those we've seen so far!
Isabeau (yeah!1) Get ready, everyone!
Everyone draws their weapons, and battle begins.
Bonnie (serious1) Big ball head.
Isabeau (LMAO1) Big ball head!!!
Mirabelle (anxious2) Wait, something's happening!
Calamité flashes the Craft sign for its randomly selected type.
Mirabelle (awawa1) Something appeared for a second on the big ball head!!!
Mirabelle (awkward2) That was... A [Rock/Paper/Scissors] sign?
Isabeau (wonder2) Does it mean something?
Odile (awkward1) We can probably assume that's its current Craft Type...
Odile (gimme1) If you need help, Siffrin, let me know and I'll analyze this enemy.
Calamité changes type
(The Sadness changed its Craft Type!)
At low HP (less than 45%)
(But you can't see anything...)
First time
(Looks like you'll have to figure out its type based on how it attacks.)
Moves
Attacking one target
(CALAMITÉ attacks!)
Attacking three targets; unused
(CALAMITÉ strikes wildly!)
Breaking resistance to its current Craft type; unused
(CALAMITÉ casts [Rock/Paper/Scissors] Break!)
Examine
Normally
Bonnie (stop!1) It showed a [Rock/Paper/Scissors] symbol! So it's [Rock/Paper/Scissors] type now!
Mirabelle (anxious2) I'm not sure [Rock and Scissors/Paper and Rock/Paper and Scissors] attacks will work...
Isabeau (yeah!1) [Paper/Scissors/Rock] attacks it is!
Odile (huh2) This might be a good opportunity to build up Jackpot points, everyone.
Odile (lol2) Let's use the same Craft Type five times in a row!
At low HP (less than 45%)
Odile (dotdotdot2) It's not advertising its new Craft Type anymore...
Isabeau (yeah!1) Sounds like we'll have to try stuff out and see what hits!!!
Battle end
Mirabelle (anxious2) We did it...!
Bonnie (and then1) Victory!!!
Odile (doubt1) Alright, let's keep moving.
Floor 2 Enemies
Enemies that initially appear on the second floor.
Détresse
Encounted solo, and come in all three Craft types.
Moves
Idle; unused
(DÉTRESSE is distracted.)
Attacking one target
(DÉTRESSE attacks!)
Attacking three targets; available below 50% HP (always available for Rock)
(DÉTRESSE strikes wildly!)
Debuffing ATK; unused
(You feel weaker...)
Debuffing ATKSPD; guaranteed every fifth turn starting on the second
(You feel slower...)
Examine
Mirabelle (happy1) This one is kind of cute!
Odile (hm1) Is it? I think it looks frightening...
Bonnie (serious1) No, it's cute.
Isabeau (awkward1) I'm with m'dame Odile on this one... Creepy...
Mirabelle (serious1) ...
Odile (dotdotdot1) ...
Isabeau (brag1) Sif? Tie-breaker?
ACT 2
Siffrin (um1)
ACT 3
Siffrin (okay2)
ACT 4
Siffrin (fake1)
(...)
-
"Cute?"
Bonnie (hmf2) Yessssssss!!!
Mirabelle (serious3) We win.
Odile (hm1) Urgh...
-
"Creepy?"
Odile (lol3) See?
Isabeau (brag1) Sif gets it!
Bonnie (sulk5) ...
-
"Creepy-Cute?"
Mirabelle (awkward1) "Creepy-Cute...?"
Isabeau (boo1) You said "creepy" first so we win.
Odile (lol1) Playing both sides, though... How devious, Siffrin...
-
"Cute-Creepy?"
Isabeau (boo1) "Cute-Creepy..."
Bonnie (hmf2) THEY SAID CUTE FIRST!!!! I HEARD YOU, YOU SAID CUTE FIRST!!!! IT'S CUTE!!!!!
Mirabelle (happy1) Cuteness wins!
Odile (hm1) Is that how it works...?
Angoisse & Deuil
Come in a pair. The Paper-type Deuil is immune until the Rock-type Angoisse is defeated.
Moves
At the start of battle
(ANGOISSE protects an ally with its body!)
After Angoisse is killed
(DEUIL is now vulnerable!)
Attacking one target
([ANGOISSE/DEUIL] attacks!)
Attacking three targets; only with Angoisse alive
([ANGOISSE/DEUIL] strikes wildly!)
Deuil healing Angoisse; only with Angoisse alive
(DEUIL helps its ally!)
Freezing one target in time; available every fifth turn starting on the second
(DEUIL cries out!)
Idle; only after Angoisse is killed
(DEUIL cries softly.)
Examine
Mirabelle (anxious3) I don't like this...
Isabeau (hahaaa1) Yeah... Defeating someone who's only trying to protect someone else doesn't feel very...
Odile (hm1) They still ARE attacking us, you know.
Odile (reading1) If it makes you feel better, even if we break the remnants apart, they'll come back together eventually.
Odile (lol3) And happily kill us with no remorse.
If Angoisse is still alive
Odile (huh2) Let's focus on the one we can attack right now.
Anxiété
Encountered solo. It's Rock-type, and you can tell... because it's round?
Moves
First three times
(ANXIÉTÉ ticks...)
Immediately after the third tick
(ANXIÉTÉ explodes!!!)
Examine
Bonnie (serious1) This one just went "tick tock".
Bonnie (hmf2) Like a bomb!!!
Mirabelle (awawa1) That's not good...!
Odile (guilty1) If it explodes, we'll be lucky to get out unharmed. I can try and slow it down with my Crafts while you attack, but...
Isabeau (brag1) Eh, we can always escape if we get too scared!
[Reminder, stardust! You can escape almost any battle!]
[To escape, instead of attacking or using a Craft, press [back]. From there, you have the option to escape!]
[You're pretty crafty, so escaping will never be a problem. Well, unless you're fighting a Floor Boss, or the King.]
[Make sure to escape when you need to. Not all battles need to be fought.]
Nostalgie
The Star Crest Sadness on Floor 2. This one is Scissors type.
Battle start
Mirabelle (awawa1) A Sadness!
Bonnie (ew1) Another weird one.
Isabeau (hm2) Like the one that gave us the Crest?
Odile (gimme1) Wait, Boniface? What do you mean by wei--
Nostalgie turns and notices the party.
Mirabelle (anxious2) N-no time, madame! Let's get ready!
Moves
Attacking one target
(NOSTALGIE attacks!)
Attacking three targets; unused
(NOSTALGIE strikes wildly!)
Healing itself; available below 40% HP
(NOSTALGIE curls into a ball!)
Examine
Mirabelle (anxious1) This one... Is it just me, or is there something weird about it...?
Isabeau (wonder1) It seems a little stronger than the Sadnesses we've seen so far!
Bonnie (hmf1) And it's not showing its hands! It's crabbing annoying!!!
Odile (gimme1) We could observe its attacks, or look at it carefully when we hit it.
Battle end
(You got a STAR CREST!)
(You put the Star Crest in your Pocket.)
Isabeau (hahaha2) Yay, another crest!
Odile (question1) We should be careful about where we use this one...
Accablement & Abattement
Battle Start
Odile (dotdotdot1) Strong Sadnesses again...
Isabeau (brag1) Eh, we'll be fine.
Bonnie (stop!1) Let's go, go, go!!!
Everyone draws their weapons, and the battle begins.
Odile (fight1) Two Sadnesses... Get ready, everyone.
Accablement sacrifices itself
After Accablement (the long-haired one) reaches 15% HP.
Mirabelle (anxious2) The long-haired one is doing something...!!!
Bonnie (wait1) ...!!!
Mirabelle (awawa1) It... It sacrificed itself!!!
Odile (dotdotdot1) And gave the other one more strength in the process...
Abattement kills Accablement
After Abattement (the short-haired one) reaches 30% HP.
Mirabelle (anxious2) The short-haired one is doing something...!!!
Isabeau (huhwah1) Oh crab!!!
Bonnie (no!2) It killed the other one?!?
Odile (hm1) And healed itself in the process...
Moves
Accablement
Accablement will idle on its first turn, then move in the order any debuff > any buff > heal Abattement.
Idle
(ACCABLEMENT gazes at the other Sadness.)
Debuffing ATK or DEF
(You feel weaker...)
Debuffing ATKSPD
(You feel slower...)
Buffing ATK
(ACCABLEMENT powers up the enemy!)
Buffing DEF
(ACCABLEMENT strengthens the enemy!)
Buffing ATKSPD
(ACCABLEMENT makes the enemy faster!)
Accablement healing Abattement
(ACCABLEMENT helps its ally!)
Abattement
Attacking one target
(ABATTEMENT attacks!)
Attacking three targets; available every third turn
(ABATTEMENT strikes wildly!)
Freezing one target in time; available every fifth turn starting on the second
(ABATTEMENT cries out!)
Examine
Both alive
Bonnie (no!2) Two of them!!!
Mirabelle (anxious1) The long-haired one looks enamored with the other... It looks like it wants to protect the short-haired one more than it wants to attack us.
Isabeau (brag1) Ah, young love.
Odile (gimme1) We could go for the one that doesn't attack, or the one that does... It's up to you, Siffrin.
After Accablement sacrifices itself
Isabeau (brag1) With its dying breath, it protected its partner...
Bonnie (serious1) And now it's dead.
Bonnie (sad1) ...
Odile (lol2) Hm. And how does that make you feel, Bonnie?
Isabeau (hahaaa1) Hey, m'dame...
Bonnie (sulk5) . . .
Bonnie (sulk3) Stupid.
Odile (hm2) It makes you feel stupid?
Bonnie (sulk2) No! I mean the SADNESS is stupid.
Bonnie (sulk1) We're gonna beat the other one now. It should've protected itself, and not another Sadness.
Bonnie (sulk1) It's stupid for protecting the other one.
Bonnie (sulk4) And the one who's being protected is stupid too!
Isabeau (hm5) ...
Odile (dotdotdot2) ...
-
Without Bonnie's Friendquest completed this loop
If Bonnie's Friendquest has never been completed
(...?)
If Bonnie's Friendquest has been completed, but not this loop
(Bonnie...)
(Odile roughly ruffles Bonnie's hair.)
Bonnie (sulk1) Mrmp.
Odile (huh2) Stop worrying about it.
Odile (dotdotdot1) Let's keep fighting, everyone.
-
With Bonnie's Friendquest completed this loop
Siffrin (joke1) (...) "We can be stupid together, Bonnie."
Bonnie (surprised1) ...
Bonnie (smile3) Heh, I'm not stupid, YOU'RE stupid!
(Bonnie kicks your leg.)
(It doesn't hurt.)
(You smile.)
After Abattement kills Accablement
Bonnie (no!2) It killed the other one!!!
Isabeau (huhwah1) No!!! Young love, dashed into pieces!!!
Odile (lol4) Heh...
Odile (lol3) This is what love does to you.
Isabeau (brag1) Stop acting like a jaded old woman, m'dame, it doesn't suit you.
Odile (laugh1) Hah!
Battle end
Mirabelle (anxious2) We won!
Isabeau (brag1) Alright! One last floor to go!!!
Floor 3 Enemies
Enemies that initially appear on the third floor.
Misère
Encounted solo, and come in all three Craft types.
Moves
Attacking one target
(MISÈRE attacks!)
Freezing one target in time; available every fifth turn starting on the second
(MISÈRE cries out!)
Idle; unused
(MISÈRE stares at you.)
Examine
Odile (dotdotdot3) Sadnesses whose focus is in slowing us down.
Mirabelle (anxious3) I feel slower and heavier just looking at them...
Odile
(dotdotdot1)
If we get too slow to react, it might become dangerous...
Make sure to keep your speed up.
Tourment
Encounted in a tangled group of three, one of each Craft type. Their HP bar and Attack Gauge are hidden.
Moves
Attacking one target
(TOURMENT attacks!)
Attacking three targets; available below 50% HP (always available for Paper)
(TOURMENT strikes wildly!)
Idle; unused
(TOURMENT tries to untangle itself.)
Examine
Odile (awkward1) What a mess... I can't tell which is which.
Mirabelle (anxious2) I can't tell when they'll attack, either!
Isabeau (angry1) Or how much health they've got left...
Odile (gimme1) So annoying. Alright everyone, let's untangle this one.
Isabeau (yeah!1) With extreme prejudice, m'dame?
Odile (lol2) How else.
(You can't see it's health, or when it'll attack.)
(But you can see them. You just need to aim.)
Désespoir
Encounted solo. Big Paper-type hands, with lots of health and lots of rewarded EXP.
Moves
Attacking one target
(DÉSESPOIR attacks!)
Attacking three targets; unused
(DÉSESPOIR strikes wildly!)
Healing itself; available below 40% HP
(DÉSESPOIR curls into a ball!)
Buffing ATK; available every fourth turn starting on the second
(DÉSESPOIR powers up the enemy!)
Freezing one target in time; guaranteed every fifth turn starting on the third
(DÉSESPOIR cries out!)
Idle; unused
(DÉSESPOIR stares at you.)
Examine
Normally
Bonnie (wait1) Ah...
Isabeau (sad2) This one's the real deal...
Mirabelle (sad1) I... I'm scared...
Isabeau (yeah!1) L-Look alive, everyone!
If you've hit it at least once
Bonnie (lmao1) Hahaha, look at it's face!!!
Mirabelle (happy1) Cute little face!!!
Isabeau (fufufu1) Cute but strong, aren't you little guy!!!
Isabeau (yeah!1) Beating a Sadness like this will definitely make us stronger!!!
Odile (dotdotdot2) Let's stay on our guard. We can still run away if it's too strong for us.
[To escape, press [back] during anyone's turn, and choose "ESCAPE"!]
Nostalgie
The Star Crest Sadness on Floor 3. This one is Rock type.
Battle start
Bonnie (stop!2) Weird smelly one!!!
Odile (awkward1) Wh--
Isabeau (yeah!1) Free Crest Sadness!!!
Mirabelle (stressed1) Let's go!!!
Nostalgie turns and notices the party. Battle begins.
Moves
Attacking one target
(NOSTALGIE attacks!)
Attacking three targets; unused
(NOSTALGIE strikes wildly!)
Healing itself; available below 40% HP
(NOSTALGIE curls into a ball!)
Examine
Mirabelle (anxious1) This one... Is it just me, or is there something weird about it...?
Isabeau (wonder1) It seems a little stronger than the Sadnesses we've seen so far!
Bonnie (hmf1) And it's not showing its hands! It's crabbing annoying!!!
Odile (gimme1) We could observe its attacks, or look at it carefully when we hit it.
Battle end
(You got a STAR CREST!)
(You put the Star Crest in your Pocket.)
Isabeau (hahaha2) Woohoo!
Odile (reading2) ...
Odile (gimme1) Alright, Boniface, what do you mean by..."Weird smelly".
Bonnie (serious1) Those sadnesses all smell really sugary.
Odile (urgh1) That's it?!?
Interacting with the hole on the back wall of the room
(A hole in the wall.)
(The hole doesn't really bring you anywhere.)
Odile (lol2) Boniface, what about this wall? What does it smell like?
Bonnie (stop!2) Like a crabbing WALL!!!!!!!!
Bourdon
Battle Start
Odile (doubt1) Another strong Sadness. We should--
Mirabelle draws her sword.
Mirabelle (fight1) Let's go, everyone!
Isabeau (angry1) Mira--
Bonnie (stop!1) Yeah, what she said!!!
Odile (lol4) Heh.
(Let Mirabelle blow off some steam.)
Everyone except Isabeau draws their weapons.
Isabeau (boo1) Battle time it is...
Isabeau prepares and battle begins.
Destroying its hands
After destroying one of its hands
(The big one is now vulnerable to [Rock/Paper/Scissors] attacks[!/.])
After destroying both of the same type of hand
(The big one is now even more vulnerable to [Rock/Paper/Scissors] attacks[!/.])
Moves
Attacking one target; only above 50% HP
(BOURDON attacks!)
Attacking three targets; available every third turn
(BOURDON strikes wildly!)
Debuffing ATKSPD; available below 50% HP
(You feel slower...)
Freezing one target in time; available below 50% HP
(BOURDON cries out!)
Examine
If Bourdon is invulnerable (none of its hands have been defeated)
Isabeau (neutral1) Very nice of those hands to not attack us.
Isabeau (angry1) But none of our attacks are hurting that big one...
Mirabelle (anxious3) All those hands around it... It is making it invulnerable?
Odile (gimme1) We should try to defeat one of those hands and see what happens.
If at least one, but not all of Bourdon's hands have been defeated
Odile (dotdotdot1) Just like I thought... Defeating those hands made it more vulnerable.
Odile (dotdotdot2) So by defeating a [Rock/Paper/Scissors] hand, which is vulnerable to [Paper/Scissors/Rock], we made the big one vulnerable to [Paper/Scissors/Rock] as well...
Mirabelle (anxious2) Do you think that defeating two same hands would make it even more vulnerable to our attacks?
Odile (dotdotdot2) Maybe so...
Odile (gimme1) We could take care of all those hands first, or we could just defeat a few and maybe save ourselves some time.
If all hands have been defeated
Bonnie (no!2) We defeated all those hands!!!
Odile (dotdotdot3) Let's attack that big one, then.
Battle end
Isabeau (hahaha2) Yes, we won! Let's--
Mirabelle (anxious2) Come on everyone, let's keep going!!!
Isabeau (hm5) ... Mira...
mv's attack rating and condition system is hostile to human life