Entrance Storage Room

Created by fairywrenss.

Source: Map029 (StorageRoom), Common Event 125 (Potionsjoke), Map129 (ACT5_StorageRoom)


Index



Entering

Plays the first time you enter the room in a loop.

Isabeau (hahaha1) A storage room! Let's look around!

Odile (gimme1) I see a few tonics on those tables... Make sure to pick them up and give them to Bonnie before we leave.

Isabeau (brag1) Check that closet too, there might be some cool stuff in there!


ACT 1

(You should check those out...)


Second time (ACT 2 only)

Siffrin (okay2) (Urgh, items to pick up again.) "Do we REALLY need items?"

Odile (lol2) Oh? I'm surprised to hear this from you, since you just love to pick up random things.

Odile (question1) Of course we need those items. Tonics, juices... Those items will keep our health up, and are integral to our survival.

Odile (worried2) We can't always count on Mirabelle to heal us. Don't hesitate to use tonics or items in battle if you get overwhelmed.


(...)

(This seems important... You decide to remember those words.)

(It'd be bad to be beaten in battle because you forgot about the items you carry...)


(You got a MEMORY OF TONICS!)

(You'll always remember this.)


[When Memory of Tonics is equipped, any tonic the Researcher uses will recover more HP!]


ACT 3 & 4

(You don't say anything.)



Collecting the tonics

Sour Tonic

On the right side of the right table.

(Some small glass containers.)

(You look around...)


(You found a SOUR TONIC!)


The appropiate part of the potions joke plays.


Mirabelle (awkward1b) T-Tonics are good to keep your HP up so you don't get knocked out in battle!

Mirabelle (happy1) They're very sour...
But the sourness is sure to make you more awake and ready for anything!


Repeated interaction

(The table has nothing else interesting on it.)


Super Sour Tonic

On the left side of the right table.

(Some small glass containers.)

(You look around...)


(You got a SUPER SOUR TONIC!)


Mirabelle (happy1) Oh! Sour tonics for everyone to share!

Bonnie (hmf1) Y'know, I always wondered why they're more powerful than regular sour tonics when they're the same size.

Odile (hm1) They're just that concentrated.

Isabeau (brag1) I tried drinking a full Super Sour Tonic once!

Odile (lol1) And... What happened?

Isabeau (hahaha2) I couldn't taste anything for weeks!!!


Repeated interaction

(The table has nothing else interesting on it.)


Crafted Water

On the top-right of the left table.

(You look at what's on the table...)


(You found a CRAFTED WATER!)


The appropiate part of the potions joke plays.


Mirabelle (anxious2) Um, this is a Crafted Water!

Mirabelle (happy1) If someone gets Knocked Out during battle...
Just a drop of it is enough to wake them right up!

Bonnie (happy1) Someone at school told me it was just coconut water!

Mirabelle (awawa1) Wait... is it?


Repeated interaction

(The table has nothing else interesting on it.)


Spices

On the bottom-left of the left table.

(You look at what's on the table...)


(You found one GINGER JUICE!)

(You found one PEPPER JUICE!)

(You found one THYME JUICE!)


The appropiate part of the potions joke plays.


Isabeau (oh1) Still, that's a lot of spices you found there...

Bonnie (and then1) Oh, oh, I know this one!
Pepper raises your ATTACK, ginger raises your DEFENSE, and thyme makes you faster!

Bonnie (hmf3) Because spicy stuff makes people angry, ginger makes you not sick, and thyme...

Bonnie (sulk5) Well... I don't actually know why thyme makes you faster.

Mirabelle (awkward1) Me neither...


Repeated interaction

(The table has nothing else interesting on it.)


Bonnie takes them

These play regardless of the order you pick the items in, with Bonnie adjusting the item they mention appropiately.

First item


(Someone just took the bottle from you.)


Without Bonnie's friendquest done this loop

Bonnie (serious1) ...

Bonnie (hmf3) ...Dile said I'm on [tonics/water/spices] duty.


With Bonnie's friendquest done this loop

Bonnie (hmf2) Dile said I'm on [tonics/water/spices] duty!


Second item


(Someone just took the bottle from you.)


Without Bonnie's friendquest done this loop

Bonnie (serious1) ...

Bonnie (hmf3) ...Dile also said I'm on [tonics/water/spices] duty.


With Bonnie's friendquest done this loop

Bonnie (yeah!2) Dile also said I'm on [tonics/water/spices] duty!


Third item


Bonnie (serious1) ...


(You just give it all to them.)


Without Bonnie's friendquest done this loop

Bonnie (lol1) Heh, you learn fast, Frin.


With Bonnie's friendquest done this loop

Bonnie (and then1) YAHOO!!!


Odile (question1) Be careful with those items, Boniface. Guard them well.

Odile (hm2) Be ready to throw those at us if we need them during battle. It's probably safer than making all of us carry some...

Isabeau (oh1) But Sif found those! You don't trust Sif to keep our items safe?

Odile (huh1) The person who a few weeks ago mixed up all the items we had to make a so-called "Super Potion"?

Odile (urgh1) No. I don't trust Siffrin with items.

Isabeau (LMAO1) HA!


ACT 1-3

(You cutely bat your eyes.)


ACT 4

(A lifetime ago for you now.)


ACT 5

Interaction text is generic for all items.



Closet

For souvenir interaction, see Souvenirs 1.

(You open the closet.)

(It's full of boxes and paper, and...)

(A pendant shaped like a bell.)


(You got a BELL PENDANT!)


Second time onwards

(You put the pendant in your pocket along with your Souvenirs.)


Odile (hm1) Well. That closet was useless.

Isabeau (oh1) Pretty pendant though.

Odile (doubt1) Can the pendant heal me when I'm hurt?

Mirabelle (happy1) Maybe it can! You don't know!


First time

(You look at the pendant closely...)

(It's just a pendant shaped like a bell.)

(But you like it, so you put it in your pocket along with your Souvenirs.)

(Tonics and any useful items will usually be visible, but you might get some useless but interesting things if you check everything in an room...)


(You got the bell pendant back.)


Second time

(Hm... You wonder if you could find a chain for it somewhere!)


ACT 1 & 2

(Ding ding!)

ACT 3

(Ding ding.)

ACT 4

(You hold it tightly in your hand.)


Repeated interaction

(The closet doesn't have anything interesting left in it.)


ACT 5

(You open the useless closet.)

(...)

(Got the Bell Pendant.)


Repeated interaction text is generic.



Flyers

(Some flyers.)

(They say: "House of Change open! Come and see what you can do for the community, and what the community can do for you!!!")

(There's some people with sparkly eyes holding hands drawn on it.)


Mirabelle (haha1) Hehehe...

Mirabelle (awkward1b) I drew those a few years ago to get people to come to the House...
It's a little embarrassing now.


ACT 1 & 2

(You think they look nice!)


ACT 3

(...)

(One of the people she drew looks like the Head Housemaiden.)


ACT 4

(...)


Repeated interaction

(Some flyers.)


ACT 5

(Some flyers.)

(You look at the people holding hands for a bit, and keep going.)



Barrels

Interaction text is generic.



Pillars

Interaction text is generic.



Stools

(A stool.)


ACT 5

(But you're fine, so it'd be a waste of time to sit down.)