Generic Dialogues
A page for dialogue that stays the same across all rooms.
I don't want to write it down every time, and it's not even that interesting. Mostly
Index
Chairs and stools
The text is always the same, yet it's not a Common Event, for some reason.
(A [chair/stool].)
(But there's only one, so it'd be rude to sit down.)
Change ornament
The text is always the same, yet it's not a Common Event, for some reason.
Before learning what it is:
(You're not sure what it is, but it has something to do with the Change belief.)
(Mirabelle has a similar brooch design.)
After learning what it is:
(A Change ornament.)
Flowers
Source: Common Event 194 (FlowersInteract) + Common Event 195 (BunchaFlowersInteract)
Regular flowers
Regular:
(Some flowers.)
(They smell like... flowers.)
ACT 5:
(Flowers.)
ACT 6:
(Some flowers.)
(They smell flowery!)
Frozen flowers
Regular:
(Some frozen flowers.)
(They smell like... flowers.)
ACT 5:
(Some frozen flowers.)
Buncha flowers
ACT 1 & 2
- (Flowers.)
- (A bunch of flowers.)
- (That sure is a lot of flowers.)
ACT 3 to 6
(Flowers.)
Holes
Source: Common Event 219 (HoleInteract)
(A hole in the wall.)
(The hole doesn't really bring you anywhere.)
Locked doors
Source: Common Event 133 (Locked Door)
Save Points
Source: Common Event 120 (Save Point)
Tears
Source: Common Event 83 (Tears Code)
Regular
(The Tear floats gently.)
(Touch it?)
ACT 2
- (Yes, looping time!)
- (No, living time.)
ACT 3 & 4
- (Yes.)
- (No.)
(Yes.)
(You reach out to the Tear...)
You then die.
(No.)
(You walk away from the Tear.)
ACT 5
(You've slept too long already.)
Siffrin walks away from the Tear.
Torches
Source: Common Event 195 (TorchInteract)
(A torch.)
(It burns brightly.)
Refinding weapons
Source: Common Event 135 (WeaponFoundAgain)