Generic Dialogues

A page for dialogue that stays the same across all rooms.

I don't want to write it down every time, and it's not even that interesting. Mostly


Index


Chairs and stools

The text is always the same, yet it's not a Common Event, for some reason.


(A [chair/stool].)

(But there's only one, so it'd be rude to sit down.)


Change ornament

The text is always the same, yet it's not a Common Event, for some reason.


Before learning what it is:

(You're not sure what it is, but it has something to do with the Change belief.)

(Mirabelle has a similar brooch design.)


After learning what it is:

(A Change ornament.)


Flowers

Source: Common Event 194 (FlowersInteract) + Common Event 195 (BunchaFlowersInteract)

Regular flowers

Regular:

(Some flowers.)

(They smell like... flowers.)


ACT 5:

(Flowers.)


ACT 6:

(Some flowers.)

(They smell flowery!)


Frozen flowers

Regular:

(Some frozen flowers.)

(They smell like... flowers.)


ACT 5:

(Some frozen flowers.)


Buncha flowers

ACT 1 & 2

ACT 3 to 6

(Flowers.)


Holes

Source: Common Event 219 (HoleInteract)


(A hole in the wall.)

(The hole doesn't really bring you anywhere.)


Locked doors

Source: Common Event 133 (Locked Door)

Save Points

Source: Common Event 120 (Save Point)

Tears

Source: Common Event 83 (Tears Code)


Regular

(The Tear floats gently.)

(Touch it?)


ACT 2

  • (Yes, looping time!)
  • (No, living time.)

ACT 3 & 4

  • (Yes.)
  • (No.)

(Yes.)

(You reach out to the Tear...)

You then die.


(No.)

(You walk away from the Tear.)

ACT 5

(You've slept too long already.)

Siffrin walks away from the Tear.


Torches

Source: Common Event 195 (TorchInteract)


(A torch.)

(It burns brightly.)


Refinding weapons

Source: Common Event 135 (WeaponFoundAgain)