Armory

Created by fairywrenss.

Source: Map077 (Armory), Map133 (ACT5_Armory)

Text for the armory on Floor 1.


Index



Needle Sword

If you don't have the Needle Sword

Bonnie (wow1) Oh! Look, on the wall, there's a sword!

Isabeau (neutral1) This sword looks rapier-like. You wanna take it, Mira?

Mirabelle (hm2) Hm... Taking things that don't belong to you is bad...

Mirabelle (happy4) But yes. I would like the sword.

Odile (hm1) You got over that quickly...


(You got the NEEDLE SWORD!)

(You give the Needle Sword to Mirabelle to equip later.)


First time finding most Floor 1 armor or weapons

[You found a Weapon!]

[Weapons and Armors can be equipped by going through the menu, and then to "Equip".]

[This specific weapon is for your little Housemaiden. Don't forget to equip it!]


If you do

Bonnie (wow1) Oh! Look, on the wall, there's--


The world skips.


Bonnie (sulk3) --nothing, it's just a normal boring wall.


The generic text for refinding equipment plays.


Repeated interaction

(You already took the sword.)


ACT 2

(The wall looks boring now.)


ACT 5

(You look at the sword, waiting for the Universe to right itself.)


The world skips.


(...)


Repeated interaction text is generic.



Forge, Anvil, and Sharpening Stone

Forgetting what it's called (guaranteed first time, then a 1 in 3 chance)

(...Hm...)

(A big steel thing with a stone on it and an oven for weapons. Those things have a name but you can't remember what it is.)


Odile (hm1) ...It's a forge and that's an anvil, Siffrin.

Isabeau (brag1) And the stone is a sharpening stone!


ACT 2

(OH YEAH...)

ACT 3 & 4

(Oh.)


Remembering what it's called, and repeated interaction in either case

(An anvil, sharpening stone, and forge.)


While trying to sharpen the KeyKnife; can play after either previous dialogue

First time

(...Sharpening stone! For the KeyKnife!!!)


Subsequent times

(Ah, then...)


(You pick it up.)

(You got the SHARPENING STONE!)

(You put the stone in your pocket along with your Souvenirs.)


First time

(You should be able to sharpen the KeyKnife now... When you get it back, that is.)


ACT 5

(You don't remember what it's called.)

(You don't remember you don't remember you don't remembe 


Repeated interaction text is generic "nothing else", despite not picking up the Sharpening Stone.



Spears

(A row of spears.)


Odile (gimme1) Why the need for an armory and weapons in the first place? Does the House often get attacked?

Mirabelle (anxious1) Oh, not at all! Well, you know, except for right now.

Mirabelle (excited1) This is just one of the many classes the House gives! It's very popular with young adults, in a few weeks you can learn how to make your very own weapon!

Isabeau (brag1) It's not only in Dormont, Jouvente's House gives smithing classes too!

Isabeau (really1) Most people put the weapon on their wall to look cool.


ACT 2

(It does look cool.)


ACT 3

(You look at the wall.)


ACT 4

(...)


Bonnie (surprised1) My sister took a class like this! She made a MASSIVE hammer and tried to hang it to the wall in her room.

Odile (huh2) ...And?

Bonnie (sad1) Hammer too heavy.

Bonnie (sad1) Wall broke.

Bonnie (sulk5) We had to share my room for weeks.

Odile (lol1) How awful.


Repeated interaction


ACT 2

(Those spears look very sharp...)

(Too bad that none of you use spears.)


ACT 3 & 4

(Spears.)


ACT 5

(A row of spears.)

("Why the need for"...)

(...)



Items

(Some vials.)


First time

(Let's see...)

Subsequent times

(You pick them up.)


(You got one CRAFTED WATER!)

(You give it to Bonnie for safekeeping.)


Repeated interaction

(Nothing else here.)


ACT 5

Interaction text is generic.



Barrels

Interaction text is generic.



Stool

(A stool.)

(But there's only one, so it'd be rude to sit down.)



ACT 5

(A stool.)

(But you're fine, so it'd be a waste of time to sit down.)