Break Room

Source: Map103 (BreakRoom (Locked)), Map169 (ACT5_BreakRoom (Locked))

All text for the room behind the openphrase-locked on Floor 2. Currently a WIP for linking.


Index



Shiny Piece of Glass

For souvenir interaction, see Souvenirs 2.

(A vial, but it's broken.)

(The pieces of glass catch the light, making them almost sparkle.)


ACT 2

(Shiny...)

(But sharp! You leave the pretty glass alone.)


ACT 3 & 4

(...)

(You got the SHINY PIECE OF GLASS!)

(You discreetly put the piece of glass in your pocket along with your Souvenirs.)


ACT 5

(...)

(Got the SHINY PIECE OF GLASS.)


Repeated interaction

(Some pieces of glass are left.)

(You leave them alone.)



Frozen Student

The one on the left.

First time and ACT 5

(Someone frozen in time.)

Subsequent times and repeated interaction

(The grape-stomping student, frozen in time.)


Mirabelle (sad1) That's... Another student...

Mirabelle (sad2) We took a grape-stomping class together, a few years ago.

Odile (urgh1) Sorry, a what?

Isabeau (brag1) A grape-stomping class, so you can make wine, m'dame.

Odile (huh1) Oh.

Bonnie (sad1) ...The door was locked, wasn't it?

Mirabelle (anxious3) They must've thought it would protect them from the King...

Isabeau (awkward1) But sadly, the King's Curse doesn't care about locks...



Frozen Person

The one on the right.

(Someone frozen in time.)


Mirabelle (anxious2) Oh... I don't know them personally, but I've seen them around...

Mirabelle (anxious3) They...

Mirabelle (sad2) . . .

Mirabelle (sad3) I...   I don't know anything about them...!!!

Isabeau (awkward1) Mira...

Mirabelle (sad3) I'm trying so hard to remember something, anything, about each person I see, but...

Mirabelle (sad3) But there's so many people I know nothing about...!!!

Odile (guilty1) ...

Odile (dotdotdot3) They're not dead, you know.

Odile (lol2) All we need to do is beat the King to break the Curse, and you'll be able to get to know each of them as much as you want.

Mirabelle (sad2) ...   Hm.


Repeated interaction

(Someone frozen in time.)



Croissants

(There's some croissants on the table.)


Bonnie (mock1) Heheheh...

Bonnie (lol2) Want some, Frin?


ACT 2

(You can feel your face scrunch in distaste.)

ACT 3

(You frown.)

ACT 4

(You want to throw up just looking at them, but you force yourself to make a funny disgusted face.)


Mirabelle (happy1) Hehehe!

Mirabelle (happy2) But you liked them when we first met, didn't you?

Isabeau (really1) I feel like one day you just did a 180 and decided you hated them. What happened?

Isabeau (happy1) Did you eat a bad croissant, somehow?

Odile (reading2) Did it have a hair in it.

Bonnie (serious1) Did someone beat you up using a croissant as a weapon?

Mirabelle (anxious1) Or...

Mirabelle (stressed2) Did someone eat your croissant?

Odile (lol3) Was it Isabeau.

Isabeau (surprised1) No??? I try very hard to not eat Sif's food, so I wouldn't...


(You don't answer.)


Isabeau (NO!1) OH CRAB, DID I?!??!???!?!?!?


First time

Siffrin (um1)

Subsequent times

Siffrin (questions)

"No, just..."


ACT 2

Siffrin (boo1)

ACT 3

Siffrin (hide1)

ACT 4

Siffrin (fake3)

  • "I ate a burnt one once."

    Mirabelle (anxious1) ...And that was enough to swear off croissants forever?


    (You nod.)


    Bonnie (serious1) ...

    Bonnie (hmf1) Y-You know, I wouldn't burn a croissant!!! I'm good at baking!!!

    Isabeau (hahaha1) Yeah, you're really good, Bonbon!

    Isabeau (fufufu1) Good baker, Bonbon, good baker.


    (Isabeau pats Bonnie's shoulder proudly.)


    Bonnie (yeah!2) Hmf!

  • "It just brings back bad memories." Available ACT 3 onwards

    You get a Weird Point for this.


    Mirabelle (oh!1) Bad memories...? Of what?


    (You clench the silver coin in your pocket.)


    (You don't answer.)


    Isabeau (hm1) ...

    Bonnie (serious1) ...

    Bonnie (sulk5) Don't worry, Frin.

    Bonnie (victory1) I'll make the best croissant ever, and you won't have to think about the bad memories anymore because the croissant is gonna be Too Good.

    Isabeau (hahaha1) Aw!

    Mirabelle (happy2) Oh, Bonnie, that's a lovely idea!

    Mirabelle (happy1) Isn't Bonnie nice, Siffrin?


    ACT 3

    (You smile and nod.)

    ACT 4

    (You force yourself to smile and nod.)


ACT 5

(There's some croissants on the table.)


First interaction

(You can't look at them can't look can't look can't look--)



Item

(There's a vial on the table.)


Odile (lol2) As the kids say, "Yoink."


(Odile got ONE SWEET TONIC!)

(Odile gives it to Bonnie for safekeeping.)


Repeated interaction

(Nothing there.)


ACT 5

The same interaction as usual plays on first interaction in ACT 5 (although you don't actually get the item), then this text plays upon repeated interaction.


(But none of them are here!)



Drawer

(An empty dresser.)

(There's something under it...)


If you picked up the Sweet Tonic first, or if you left the room and came back

Bonnie (lol1) As the adults say, "I'm going to take this."


Otherwise

(Bonnie crouches to pick it up.)


(Bonnie got TWO SALTY BROTHS!)

(Bonnie puts the vials in their pockets.)


Repeated interaction

(An empty dresser.)


ACT 5

(An empty dresser.)

(You mumble under your breath "I'm going to take this.")


(Got TWO SALTY BROTHS.)


Repeated interaction plays the usual generic text.



Stools

(A stool.)


ACT 5

(...)



Barrels

Interaction text is generic.



Change God statue

Interaction text is generic.