Center Rooms
Created by fairywrenss.Source: Map076 (FLOOR 1, START), Map017 (FLOOR 1, END), Map019 (FLOOR 2, END), Map027 (FLOOR 3, END)
All text for the first, central rooms of each floor.
Index
- Pre-Floor 1
- Door
- Save Point (Tutorial)
- Floor 1
- Gate
- Save Point (Level Progress Tutorial)
- Floor 2
- Floor 3
Pre-Floor 1
Door
Without the Key
First time
Isabeau (brag1) Alri--
Isabeau (NO!1) YOWCHIE!!!
Bonnie (serious1) Did you just--
Isabeau (sniff1) No...
Bonnie (wow1) --RUN INTO THE DOOR???
Isabeau (NO!1) NO I DIDN'T!!!! YOU IMAGINED IT!!!!
Mirabelle (anxious1) Oh no... I didn't think it'd be locked...
Bonnie (happy2) The King's scared of us, right?
Bonnie (proud1) He has to be, since he's putting locked doors in our way!!!
Odile (question1) Hopefully the key won't be hard to find... Let's take a look around.
(Hm...)
(Looking at the door, you notice a symbol over the keyhole.)
(It looks like a circle, inside a circle, inside a circle...)
Subsequent times
Isabeau (brag1) Alri--
(You try to open the door before Isabeau runs into it.)
Isabeau (huh1) Oh, the door is locked?
Isabeau (hahaha1) I was just about to run into it, haha!
(You know.)
(The door is still locked.)
(The symbol over the keyhole is shaped like a circle, inside a circle, inside a circle...)
Repeated interaction
ACT 1
(The door is locked.)
(The symbol over the keyhole is shaped like a circle, inside a circle, inside a circle...)
Repeated interactions outside of ACT 1 play the subsequent times dialogue again. Yes, you really can "save" Isabeau from running into the door over and over.
With the Key
ACT 1
(Key time.)
(You insert the key into the keyhole, and open the door.)
Isabeau (hahaha2) Alright! Let's goooo!!!
(You take a step forward, when suddenly...)
The screen flashes white and a save point appears behind the party.
Odile (what2) Is something wrong, Siffrin?
Siffrin (surprised1) (Huh?) "Did you see that light?"
Mirabelle (awkward2) A light?
(Here.)
(You should take a look at this...)
Trying to leave without looking at the save point
(Before going any farther, you should look at the glowing light.)
Interaction text is generic otherwise.
Save Point
ACT 1, first time
Isabeau (surprised1) Something wrong, Sif?
(You point towards the light.)
Odile (urgh1) ...The...hallway...?
(So they can't see it...)
(...)
(Reaching out, you touch the light...)
(Everyone was healed.)
[You can save your progress by touching the Star!]
(Save your progress?)
-
(Yes.)
(You close your eyes.)
The screen fades out, and you are taken to the save screen.
-
(No.)
Dialogue continues.
(...)
(Well, that seems useful.)
(You smile and turn back towards everyone.)
Bonnie (ew1) ...What was that about?
Siffrin (smiling2) "Received a good omen."
Isabeau (hahaha2) Oh yeah?
Mirabelle (excited1) Oh?! That's great news!!! What was--
Odile (urgh1) Don't know, don't care. Let's PLEASE get going.
(You nod.)
Interaction text is generic otherwise.
Floor 1
Gate
Without the Key
(The gate is locked.)
Mirabelle (anxious1) Well, this one I expected would be locked.
Isabeau (wonder1) Where does it bring us? Farther into the House?
Mirabelle (anxious2) Yes... This is the only way to the second floor. No wonder the King would make sure we couldn't go in...
Bonnie (proud1) I'm telling you!!! The King is scared of us!!!
Odile (gimme1) Maybe he is, but in the meantime, we should find a way to open this door...
First time
(You look at the gate a little bit closer.)
(Hm...)
(The keyhole is shaped like an egg, broken in half.)
If Memory of Keys is equipped
(Hm...)
If you don't know where the key is
(Maybe you should explore the left side of this floor...?)
If you know where the Broken Egg Key is
(The key for it was on the left side, in the middle dorm room, wasn't it?)
Repeated interaction without the key
ACT 2
(Where could the key be...)
ACT 3 & 4
(Just go get the key.)
If Memory of Keys is equipped
(Hm...)
If you don't know where the key is
(The gate is shut tight. On it, you see the keyhole is shaped like an egg, broken in half.)
(Sounds like you're going to have to look for the corresponding key...)
(Maybe you should explore the left side of this floor...?)
If you know where the Broken Egg Key is
(The key for it was on the left side, in the middle dorm room, wasn't it?)
With the Key
Interaction text is generic.
Save Point
First time
(That light again...)
[Stardust, listen, listen, I forgot to explain something!]
[As you know, you can save your progress here. But there's two things you might not know about recording your progress!]
[Number 1: Those Stars are all linked to a spot you can loop back to.]
[So right now, you can loop back to Dormont, and to the First Floor of the House.]
[Number 2: Remember how you'll keep your Experience and Craft Skills no matter what, but your party's progress is reset every time you loop?]
[So, to make it easier for you... Every time you save your progress, your party's Craft Skills and Experience will be saved for this specific spot as well!]
[So, your Fighter is level [number] now, and when you'll record your progress in a second, he will be level [number] again if you loop back here!]
[And don't worry! If, for example, you had him recorded as level 52 before, but then he only gets to level 46 next time you save your progress here...]
[His level will still be recorded as 52! No going back! He will stay strong!!!]
[It's the same for the number of Tonics and other battle items you're holding, too.]
[Alright, that's it from me, stardust! Goodbye~!!!]
(Hm...)
(So if you save your progress here, your friends' Experience and Skills will be recorded here, as well.)
(So if you loop back here, you won't have to keep fighting so they can be stronger. Okay!)
Interaction text is generic otherwise.
Floor 2
Gate
Without the Key
(The gate is locked.)
(The keyhole is shaped like a hand in the Scissors position...)
(There's also a note stuck on the gate.)
("The key is located in the Trap Building Room.")
Isabeau (hm2) The King is leaving notes now?
Bonnie (lmao1) He must be forgetful! What an idiot!!!
Odile (isthatso1) Hey, it happens. We have our own little forgetful one with us, don't we?
(Everyone looks at you.)
ACT 2
(You pout.)
ACT 3
(You look back.)
ACT 4
(You don't react.)
Isabeau (wonder2) ...
You get a Weird Point for this.
Mirabelle (anxious2) I-it's okay, Siffrin! We'll remember things for you!!! You have many other talents, I'm sure!!!
Isabeau (neutral1) Not sure it helps, Mira.
Repeated interaction without the key
(The gate is locked.)
(The keyhole is shaped like a hand in the Scissors position...)
(There's also a note stuck on the gate.)
("The key is located in the Trap Building Room.")
ACT 2
If you don't know where the key is
(Where could this Trap Room be...)
If you know where the Scissors Key is
(Trap room, trap room.)
ACT 3 & 4
(Just go get the key.)
If Memory of Keys is equipped
(Hm...)
If you don't know where the key is
(Maybe you should explore the right side of this floor...?)
If you know where the Scissors Key is
(The key for it was on the right side, where they made the traps, wasn't it?)
With the Key
If you didn't check the gate before now this loop
(The gate is locked.)
(You have the key, but you just noticed there's a note stuck to the gate...)
("The key is located in the Trap Building Room.")
Isabeau (hm2) The King is leaving notes now?
Bonnie (lmao1) He must be forgetful! What an idiot!!!
Odile (isthatso1) Hey, it happens. We have our own little forgetful one with us, don't we?
(Everyone looks at you.)
ACT 2
(You pout.)
ACT 3
(You look back.)
ACT 4
(You don't react.)
Isabeau (huh2) ...?
You get a Weird Point for this.
Mirabelle (anxious2) I-it's okay, Siffrin! We'll remember things for you!!! You have many other talents, I'm sure!!!
Isabeau (neutral1) Not sure it helps, Mira.
Bonnie (sulk2) Why didn't we check the gate though... Maybe we could've found the key faster...
Odile (reading1) What's done is done.
Bonnie (and then1) What's done is done!!!
If you know you need the Crying Key but haven't picked it up this loop
(...You could open the gate now, but...)
(You should probably pick up the key in the classroom first, shouldn't you?)
-
(Go pick up the key.)
(Backtracking it is.)
(You decide to go pick up the key in the classroom.)
-
(Don't pick up the key.)
The X stuck icon appears at the top-right corner of the screen.
(You won't be able to progress very far on Floor 3, but who cares.)
Following either or both of these texts, generic text for unlocking the door plays.
Save Point
Interaction text is generic.
Floor 3
Entering
Plays the first time you enter the room from the snack break each loop.
Isabeau (angry2) Wait! Do you hear that?
The King cries, the same sound as his instant kill.
Isabeau (angry2) That sound, that's...
Mirabelle (anxious3) That's the King...
Mirabelle (anxious2) He's...crying.
Odile (dotdotdot2) ...
Bonnie (sulk1) ...
Empty Key
(There's a key on the floor...)
(You pick it up.)
(You found the EMPTY KEY!)
(The keychain dangling from it is shaped like a mask of some kind...)
(You put the Empty Key in your Pocket.)
Odile (hm1) Well, judging by its location, I'm guessing this is the key for the gate just ahead, but...
Gate
Without the KeyKnife
If you've never met the King
(The gate is covered in some sort of... thread?)
(It doesn't seem locked, but...)
If you have the Empty Key
(You're not sure the key you picked up would be useful here.)
If you've seen the King
(The gate is covered in the King's Hair.)
Mirabelle (awkward2) This thread is so strange... I can't seem to move it aside...
Odile (dotdotdot2) Frozen thread? It seems to be covering the rest of the floor too.
Isabeau (hm2) Can we cut it?
Bonnie (hmf1) ...
-
ACT 2
First time
(Woah!)
(Bonnie flipped your cape up, grabbing your dagger.)
Subsequent times
(Ah, stars.)
(You didn't remember to stop them in time, and now the kid has a knife.)
Bonnie (and then1) AYAAAAAAAA--
Bonnie attacks the door.
Mirabelle (anxious3) . . .
Isabeau (oh1) . . .
Odile (isthatso1) . . .
Bonnie (wait1) . . .
Siffrin (joke1) (. . .) "Did you break my dagger, darling Bonnie?"
Bonnie (wait1) ............No............
Siffrin (smiling2) "..."
Bonnie (no!2) No! I promise!!!
Mirabelle (happy4) Oh, it actually isn't! That's good news.
Isabeau (hahaha1) So scary, Sif!
Odile (doubt1) His dagger isn't broken, but it didn't seem to have done anything to the thread...
Mirabelle (thinking1) Oh, wait, look, it did something!
Mirabelle (hm2) The thread is slightly dented, here.
Isabeau (boo1) So, a sharper knife could do the trick, maybe?
Odile (dotdotdot1) I suppose. Either way, we should explore this floor more...
(Before you start walking, Bonnie tugs on your cloak.)
Bonnie (sad1) ...
Bonnie (wait1) S-sorry, Frin...
Siffrin (okay2) (Wow, they must really feel bad.) "An apology? From you, Bonnie? That's..."
Bonnie (sad1) . . .
Siffrin (joke1) "Mag-knife-icent."
Bonnie (surprised1) ...
Bonnie (happy1) Hehehe...
Bonnie (stop!2) I-I mean, NOT FUNNY, SIFFRIN!!!!! YOU CRAB!!!!!
(A knife, huh...)
-
ACT 3 & 4
(You keep Bonnie from taking your knife, and try to slice the door yourself.)
Mirabelle (anxious3) . . .
Isabeau (oh1) . . .
Odile (isthatso1) . . .
Bonnie (and then1) . . .
Siffrin (fake1) "Aw, it didn't work!"
Isabeau (huh1) Attacking out of nowhere like that... So scary, Sif!
Odile (doubt1) Indeed, it didn't seem to have done anything to the thread...
Mirabelle (thinking1) Oh, wait, look, it did something!
Mirabelle (hm2) The thread is slightly dented, here.
Isabeau (boo1) So, a sharper knife could do the trick, maybe?
Odile (dotdotdot1) I suppose. Either way, we should explore this floor more...
(Just go get the knife.)
You get a Weird Point for this.
Repeated interaction without the KeyKnife
ACT 2
(Where could you find a knife to cut this door open...)
ACT 3 & 4
(Just go get the knife.)
With Memory of Keys equipped
(Hm...)
If you don't know where the key is
(Maybe you should explore the bottom left side of this floor...?)
If you know where the KeyKnife is
(The Keyknife was on the left side, all the way to the end, wasn't it...?)
With the KeyKnife
(The gate stands in front of you.)
Bonnie (sad1) . . .You know, I was wondering...
Bonnie (sulk2) Like, the King clearly closed this door, and put the Tears in our way...
Bonnie (sad1) But the... But the locked doors, weren't they...
Mirabelle (sad2) ...
Odile (dotdotdot2) Yes... We were wrong.
Odile (dotdotdot1) They were most likely locked by residents of the House.
Isabeau (hm5) When the House was attacked, no one knew what the King's powers were...
Isabeau (hm5) So they must've thought locking him in would have been enough to stop him.
Isabeau (sad2) But by that time he'd already made sure Vaugarde would start slowly freezing in time...
Mirabelle (sad2) So... People in the House... Were trying to save Vaugarde, at the risk of their own lives...
Mirabelle (sad3) But it was all for nothing!!!
Odile (guilty1) It did get in our way more than anything else. But there's no way they could've known...
Mirabelle (sad3) ...They tried, and yet the King...
Without friendquests done this loop
Mirabelle (sad3) This... This once-changed King!!! I'll... I'll--!!!
Bonnie (sad2) Belle...
Odile (dotdotdot2) We should get going.
Odile (lol2) I'm predicting there will be a strong Sadness in the next room for you to cut into ribbons, Mirabelle.
Mirabelle (sad2) ... Okay.
With friendquests done this loop
Mirabelle (sad2) ...
Mirabelle (serious1) Let's get going, everyone.
(...)
(You get ready, and slice the door.)
If you broke the KeyKnife
(The KeyKnife broke on impact.)
(Maybe it wasn't sharpened enough...?)
(That's too bad... You're sure you could've found a use for it elsewhere.)
(But at least the gate is opened.)
Save Point
Interaction text is generic.