Combat

Source: Common Events 048 (BONNIEACTION), 054 (!!!TEXT VARIABLES), 068 (ITEM_memory of skirmish), 062 (BATTLE_StartBattle), 265 (SmallEvents), 308 (FinalHit), 309 (FinalHit2); Skills

Text for combat, including party skills.

  • For technical stats, please check out the ISAT wiki instead.
  • For enemy skills, see Enemies.
  • For the text that plays when a party member levels up, see Level Milestones.

Index



Generic Battle Text

Text that can happen anywhere.


Buffs from Memories

Source: Common Event 062 (BATTLE_StartBattle); Skills 115 ([MEMORY_timestopshield]), 152 ([MEMORY_Start_Atk Up]), 153 ([MEMORY_Start_Def Up]), 154 ([MEMORY_Start_Agi Up])

Plays at the start of battle with certain Memories equipped.

With Memory of Victory equipped

(Everyone feels more powerful!)


With Memory of Reflection equipped

(Everyone feels stronger!)


With Memory of First Strike equipped

(Everyone feels faster!)


With Memory of Change God equipped

(Everyone is protected!)



Gaining EXP from death

Source: Common Event 062 (BATTLE_StartBattle); Troop54 (BASE TROOP)

After certain deaths, you'll gain EXP next time you enter a battle. This text plays after buffs are applied but before anyone takes a turn.

After dying to a Sadness

(A Sadness killed you earlier... But you feel a tiny bit stronger.)

(You gained a little bit of EXP[!/.])


Siffrin gains 500 EXP.


After dying to the King

(You didn't manage to beat the King earlier, but you feel a little stronger.)

(You gained some EXP[!/.])


Siffrin gains 2000 EXP.


After getting to the end

(You managed to beat the King earlier...)

(You feel stronger.)

(You gained a lot of EXP.)


Siffrin gains 10000 EXP.



Mirabelle revives someone

Source: Common Events 305 (BaseTroop1), 306 (BaseTroop2), 307 (BaseTroop3); Troop54 (BASE TROOP); Skill 158 ([MEMORY_Revive])

With Memory of Buttkicking equipped, Mirabelle can revive someone as soon as they're knocked out. This is supposed to be able to happen once per battle, but in practice it seems to only happen once per save.

Reviving Siffrin

Mirabelle (fight4) Siffrin...!!!


Reviving Isabeau

Mirabelle (fight2) Isabeau, this is NOT the time!!!


Reviving Odile

Mirabelle (fight4) Odile, wake up...!!!


(Mirabelle brings her hands to the sky!)



Bonnie helps

Source: Common Event 048 (BONNIEACTION); Skills 052-059

Every other turn, Bonnie will try to help.

During the tutorial

Bonnie (stop!2) I WANNA HELP TOO!!!


Image ID: Bonnie runs forward with their frying pan at the ready and a determined expression. End ID.

If Memory of Bonnie, Memory of Snacks, or Memory of Promise is equipped, the game rolls a number between 1 in 3. If a 1 is rolled, Bonnie will try to take the action specified by their Memory (attacking, healing, or buffing, respectively).

If not, the game rolls a number between 1 and 5.


Bonnie will try to heal if a 1 is rolled

If Isabeau's HP is below 80%, Bonnie will heal the whole party by 20%. If not, they'll try to buff instead.


(Bonnie runs in with snacks!)


Bonnie will try to buff if a 2 is rolled, or if they couldn't heal

If Bonnie has the Griddle Pan, the Wok, or the unused Saucepan equipped, they'll always try to buff ATK, DEF, or ATKSPD, respectively.

If not, Bonnie will buff anything Siffrin is debuffed in, with the priority of ATKSPD over ATK over DEF.

If not, a buff will be picked at random. If Siffrin already has that buff in any form, Bonnie will try to attack instead.


Buffing ATK

(Bonnie puffs their cheeks!)


Buffing DEF

(Bonnie yells encouragement everyone's way!)


Buffing ATKSPD

(Bonnie runs in a circle!)


Bonnie will try to attack if a 3, 4, or 5 is rolled, or if they couldn't buff

If Memory of Training is equipped, Bonnie will never miss.

If fighting against the King, Bonnie hits 70% of the time. Otherwise, they have a 50/50 chance of missing.


Without Bonnie's friendquest completed this loop

(Bonnie whacks the enemy!)


With Bonnie's friendquest completed this loop

(Bonnie whacks the enemy really hard!)


If they missed

(Bonnie missed...)



Bonnie deals the final hit

Source: Common Events 308 (FinalHit), 309 (FinalHit2); Skill 058 ([Bonnie's final blow])

Bonnie can deal the final hit on an enemy (except the tutorial Sadnesses, Bourdon and its hands, or the King) if it has less than 5% HP left after a party member (including Bonnie themself) takes their turn, finishing it off in one hit. The first time this happens, this text plays.

Bonnie (no!2) AW!!! We almost got it!!!

Mirabelle (anxious2) It's very weak... A slightly stronger blow would've done it!

Isabeau (fufufu1) Well, if it's weak...

Isabeau (brag1) Wanna deal the final blow, Bonnie?

Bonnie (wow1) CAN I?!??

Odile (dotdotdot2) It IS pretty weak, so...

Odile (lol3) Sure. Knock yourself out.

Bonnie (stop!2) O-OKAY!!!! HERE I GO!!!!!


Image ID: Bonnie runs forward with their frying pan at the ready and a determined expression. End ID.

(Bonnie deals the final blow!!!)


Bonnie (UWAH1) YEAAAAAAAAAAAAAAAAAAAH!!!!!!!


(You clap.)


Isabeau (hahaha2) Great job, Bonbon!

Odile (lol2) You did good.

Mirabelle (excited1) What would we have done without you!

Bonnie (hmf2) HMF!!!!!!!!!!!


[If an enemy is close to death, your little kiddo might deal the final blow!]

[Look at them. So proud. Like a little bird who flew for the first time.]



Battle end

Plays at the end of battle, before closing the battle menu. For the text that plays when a party member levels up, see Level Milestones.

Normally

(You breathe in, and out.)

([number] EXP received[!/.])


With Memory of Family equipped

(You breathe in, and out.)

([number] EXP received. EXP doubled for everyone else.)



Using Memory of Skirmish

Plays when you use the Memory of Skirmish item in the menu.

Description

Source: Common Event 054 (!!!TEXT VARIABLES)

ACT 1

Pew! Bam! Kapow! Easy-peasy!


ACT 2

Not gonna be done anytime soon.


ACT 3 onwards

Too many to count.


Usage

Source: Common Event 068 (ITEM_memory of skirmish)

ACT 1

(You remember the battles you have fought.)

(Battles sure are easy, aren't they?)


ACT 2-4

First time only

(Battles aren't so important that you need to remember them all.)


(You currently have [number] memories you can use.)


ACT 5

(Enough!!!)



ACT 5

Text that appears in battles during ACT 5.


Siffrin loops back in ACT 5

Source: Common Event 310 (ReviveAct5); Troop54 (BASE TROOP); Skill 187 ([Heal with timeloop])

When Siffrin dies in ACT 5, the battle doesn't end. After this text plays, Siffrin is restored to full HP and any debuffs are removed.

First time

(No.)


Time rewinds.


(You looped back.)

(Get back on the stage.)


Subsequent times

Time rewinds.


(You looped back.)



Bonnie "helps"

Source: Common Event 048 (BONNIEACTION)

Normally, Bonnie will help every other turn. During ACT 5, the first time you hit a 1 in 7 chance on their turn, this text plays.

(...)

(You wait for help that won't come.)



Siffrin's Skills



Knife To Meet You

Obtained by default.


Description

Deals SCISSORS damage to one enemy.
Might lower enemy's DEFENSE. 1 turncooldown.


Usage

You say a cool one liner[!/.]



Too Cleaver By Half

Obtained by default.


Description

Deals SCISSORS damage to all enemies.
Might lower enemies' ATTACK. 3 turncooldown.


Usage

You say a funny catchphrase[!/.]



Make Up The Time

Obtained by default.


Description

Makes all [friends/allies/family members] FASTER for a few turns. 3 turncooldown.


Usage

You snap your fingers[!/.]



Turn It Up

Obtained by default.


Description

Give your turn to [a friend/an ally/a family member], BOOSTING their ATK and CRIT CHANCE. 1 turncooldown.


Usage

You give away your turn[!/.]



Buy One Get One Three

Obtained at level 48.


Description

Deals three SCISSORS hits to one enemy.
High chance of doing a Critical hit. 2 turncooldown.


Usage

You wink and attack[!/.]



Done Heal

Obtained at level 52.


Description

Heal 30% of [a friend/an ally/a family member]'s HP and boosts their ATTACK. 2 turncooldown.


Usage

You close your eyes...



In A While, Rockodile

Obtained at level 56. Replaced by Rock Bottom at level 80.


Description

Deals weak ROCK damage to one enemy. Gives two JACKPOT points instead of one. 2 turncooldown.


Usage

You wave goodbye[!/.]



Regener-ade

Obtained at level 60.


Description

For three turns, [a friend/an ally/a family member] REGENERATES 10% of HP every turn. 5 turncooldown.


Usage

You give a toast[!/.]



Rose Printed Glasses

Obtained at level 62. Replaced by Tear You Apart at level 72.


Description

Deals weak PAPER damage to one enemy. Gives two JACKPOT points instead of one. 2 turncooldown.


Usage

You wink[!/.]



Tear You Apart

Obtained at level 72. Replaces Rose Printed Glasses.


Description

Deals big PAPER damage to one enemy. Gives two JACKPOT points instead of one. 2 turncooldown.


Usage

You slice[!/.]



Rock Bottom

Obtained at level 80. Replaced by In A While, Rockodile.


Description

Deals big ROCK damage to one enemy. Gives two JACKPOT points instead of one. 2 turncooldown.


Usage

You hit it[!/.]



(Just attack.)

Available during ACT 4.


Description

Deals massive SCISSORS damage to all enemies. Doesn't give a JACKPOT POINT. 3 turncooldown.


Usage

Siffrin's attack cut-in.

You strike.



(Ask...)

Obtained the first time you fight the King in ACT 3 and only available while fighting him.


Description

You have so many questions.
Doesn't use a turn.


Usage

See (Ask the King...)



(Call Loop.)

Obtained after talking to Loop three or more times. Unavailable in combat.


Description

Call Loop for advice.


Usage

See (Call Loop.)



ACT 5 skills

(Rock.)

Description

Deals big ROCK damage to one enemy. No cooldown.


Usage

You strike.



(Paper.)

Description

Deals big PAPER damage to one enemy. No cooldown.


Usage

You strike.



(Scissors.)

Description

Deals massive SCISSORS damage to all enemies. No cooldown.


Usage

You strike.



(Breathe.)

Description

Boosts actors' ATTACK, DEFENSE and ATTACK SPEED. 4 turncooldown.


Usage

You breathe in, and out.



(Heal.)

Description

Heal self. 3 turncooldown.


Usage

You wish for more time.



Mirabelle's Skills



Jolly Round Rondo

Obtained by default.


Description

Deals SCISSORS damage to one enemy. 2 turncooldown.


Usage

Mirabelle twirls!



Artsy Silent Burst

Obtained by default.


Description

Deals PAPER damage to all enemies. 3 turncooldown.


Usage

Mirabelle crafts her spell!



Super Sparkle Heal

Obtained by default.


Description

Heals one [friend/ally/family member] for 80% of their HP. 2 turncooldown.


Usage

Mirabelle brings her palms forward!



Pretty Buffy Friend

Obtained by default.


Description

Boost all [friends/allies/family members]' ATTACK. 3 turncooldown.


Usage

Mirabelle strikes a pose!



Lovely Moving Cure

Obtained at level 47.


Description

Cures FROZEN for one [friend/ally/family member]. 3 turncooldown.


Usage

Mirabelle claps her hands three times firmly!



Shining Life

Obtained at level 50.


Description

Revives a K.O. [friend/ally/family member]. 3 turncooldown.


Usage

Mirabelle claps her hands once firmly!



Mega Sparkle Heal

Obtained at level 52.


Description

Heals all [friends/allies/family members] for 80% of their HP. 4 turncooldown.


Usage

Mirabelle brings her palms to the sky!



Adorable Moving Shield

Obtained after reading the shield skill book in the Secret Library for the first time, and (effectively) persists through the loops.


Description

Creates a SHIELD that protects [allies/family members] from TIMESTOP and SLOW, boosts DEF. 5 turncooldown.


Usage

Mirabelle claps her hands once firmly!



Holy Care Shield

Obtained per loop after doing Mirabelle's Friendquest. Despite Loop's warning to the contrary, doesn't appear to be affected by whether you zoned out other than not playing the CG.


Description

Creates a SHIELD that makes all [allies/family members] invulnerable to attacks for one turn. 5 turncooldown.


Usage

Mirabelle's skill cut-in.

Mirabelle claps her hands once firmly!



Isabeau's Skills



SMASH!!!

Obtained by default.


Description

Deals ROCK damage to one enemy. 1 turncooldown.


Usage

Isabeau yells "SMASH!!!"!



KABOOM!!!

Obtained by default.


Description

Deals ROCK damage to all enemies. 2 turncooldown.


Usage

Isabeau yells "KABOOM!!!"!



YOUR TURN!!!

Obtained by default.


Description

Give your turn to [a friend/an ally/a family member], BOOSTING their ATK and CRIT CHANCE. 1 turncooldown.


Usage

Isabeau gives away his turn!



COME ON!!!

Obtained by default.


Description

Boosts all [friends/allies/family members]' DEFENSE. 3 turncooldown.


Usage

Isabeau yells encouragments to everyone!



SO WEAK!!!

Obtained at level 46.


Description

Lowers one enemy's ATTACK. 3 turncooldown.


Usage

Isabeau looks cute and fragile!



BREAK, BREAK!!!

Obtained at level 49.


Description

Lowers one enemy's DEFENSE. 3 turncooldown.


Usage

Isabeau looks big and strong!



NOT OVER YET!!!

Obtained at level 54.


Description

Lowers all of [a friend/an ally/a family member]'s Craft Skill COOLDOWNS by 4. Has a 4 turncooldown.


Usage

Isabeau bumps his fists together!



WE WILL WIN!!!

Obtained per loop after doing Isabeau's Friendquest. Despite Loop's warning to the contrary, doesn't appear to be mechanically affected by whether you zoned out other than not playing the CG.


Description

Boosts all [allies/family members]' ATTACK, DEFENSE and ATTACK SPEED. 5 turncooldown.


Usage

Without zoning out

Isabeau's skill cut-in.

Isabeau tells everyone they're really cool!!!


Skipped friendquest

Isabeau encourages everyone!



Odile's Skills



Examine

Obtained by default.


Description

Analyzes an enemy. This skill doesn't use a turn.


Usage

See Enemies.

Odile analyzes the enemy!



Scissors III

Obtained by default.


Description

Deals SCISSORS damage to one enemy. 2 turncooldown.


Usage

Odile casts Scissors III!



Rock III

Obtained by default.


Description

Deals ROCK damage to one enemy. 2 turncooldown.


Usage

Odile casts Rock III!



Paper III

Obtained by default.


Description

Deals PAPER damage to one enemy. 2 turncooldown.


Usage

Odile casts Paper III!



Slow IV

Obtained by default.


Description

Makes enemies tired and SLOWER for a few turns. 3 turncooldown.


Usage

Odile casts Slow IV!



Paper α V

Obtained at level 49.


Description

Deals big PAPER damage to one enemy. 4 turncooldown.


Usage

Odile casts Paper α V!



Craft Buff

Obtained at level 53.


Description

Strengthens one [friend/ally/family member]'s resistance to a CRAFT type for a few turns.


Usage

Odile casts [Rock/Paper/Scissors] Buff!



Craft Break

Obtained at level 55.


Description

Make an enemy weaker to a CRAFT type's attacks for a few turns.


Usage

Odile casts [Rock/Paper/Scissors] Break!



Craft Break α

Obtained per loop after doing Odile's Friendquest. Skipping the friendquest by zoning out increases the cooldown, causes it to not work on Bourdon, as well as not playing the CG.


Description

Without zoning out

Make an enemy weaker to all CRAFT types for a few turns. 5 turncooldown.


Skipped friendquest

Make an enemy weaker to all CRAFT types for a few turns. 7 turncooldown.


Usage

Odile's attack cut-in.

Odile casts Craft Break α!



Bonnie's Skills

Bonnie's cut-in always plays when they take an action.



Thousand Blows Technique

Obtained by default.


Description

Bonnie whacks one enemy with their cooking pan, hurting them a little bit.


Usage

Bonnie whacks the enemy!



Agression Boost Technique

Obtained by default.


Description

Boosts all [friends/allies/family members]' ATTACK.


Usage

Bonnie puffs their cheeks!



Fortress Building Technique

Obtained by default.


Description

Boosts all [friends/allies/family members]' DEFENSE.


Usage

Bonnie yells encouragement everyone's way!



Wolf Speed Technique

Obtained by default.


Description

Boosts all [friends/allies/family members]' ATTACK SPEED.


Usage

Bonnie runs in a circle!



Life Replenishing Technique

Obtained by default.


Description

Heals all [friends/allies/family members] for 20% of their HP.


Usage

Bonnie runs in with snacks!



(Bonnie misses.)

Obtained by default.


Description

Bonnie tries to attack, but misses.
Hey, it happens.


Usage

Bonnie missed...



Billion Blows Technique

Obtained per loop after doing Bonnie's Friendquest. Skipping the friendquest by zoning out reduces the damage they do from quadruple that of Thousand Blows Technique to doubled.


Description

Bonnie whacks one enemy with their cooking pan, hurting them more than a little bit.


Usage

Bonnie whacks the enemy really hard!