Combat
Source: Common Events 048 (BONNIEACTION), 054 (!!!TEXT VARIABLES), 068 (ITEM_memory of skirmish), 062 (BATTLE_StartBattle), 265 (SmallEvents), 308 (FinalHit), 309 (FinalHit2); Skills
Text for combat, including party skills.
- For technical stats, please check out the ISAT wiki instead.
- For enemy skills, see Enemies.
- For the text that plays when a party member levels up, see Level Milestones.
Index
- Generic Battle Text
- Siffrin's Skills
- Mirabelle's Skills
- Isabeau's Skills
- Odile's Skills
- Bonnie's Skills
Generic Battle Text
Text that can happen anywhere.
Buffs from Memories
Source: Common Event 062 (BATTLE_StartBattle); Skills 115 ([MEMORY_timestopshield]), 152 ([MEMORY_Start_Atk Up]), 153 ([MEMORY_Start_Def Up]), 154 ([MEMORY_Start_Agi Up])
Plays at the start of battle with certain Memories equipped.
With Memory of Victory equipped
(Everyone feels more powerful!)
With Memory of Reflection equipped
(Everyone feels stronger!)
With Memory of First Strike equipped
(Everyone feels faster!)
With Memory of Change God equipped
(Everyone is protected!)
Gaining EXP from death
Source: Common Event 062 (BATTLE_StartBattle); Troop54 (BASE TROOP)
After certain deaths, you'll gain EXP next time you enter a battle. This text plays after buffs are applied but before anyone takes a turn.
After dying to a Sadness
(A Sadness killed you earlier... But you feel a tiny bit stronger.)
(You gained a little bit of EXP[!/.])
Siffrin gains 500 EXP.
After dying to the King
(You didn't manage to beat the King earlier, but you feel a little stronger.)
(You gained some EXP[!/.])
Siffrin gains 2000 EXP.
After getting to the end
(You managed to beat the King earlier...)
(You feel stronger.)
(You gained a lot of EXP.)
Siffrin gains 10000 EXP.
Mirabelle revives someone
Source: Common Events 305 (BaseTroop1), 306 (BaseTroop2), 307 (BaseTroop3); Troop54 (BASE TROOP); Skill 158 ([MEMORY_Revive])
With Memory of Buttkicking equipped, Mirabelle can revive someone as soon as they're knocked out. This is supposed to be able to happen once per battle, but in practice it seems to only happen once per save.
Reviving Siffrin
Mirabelle (fight4) Siffrin...!!!
Reviving Isabeau
Mirabelle (fight2) Isabeau, this is NOT the time!!!
Reviving Odile
Mirabelle (fight4) Odile, wake up...!!!
(Mirabelle brings her hands to the sky!)
Bonnie helps
Source: Common Event 048 (BONNIEACTION); Skills 052-059
Every other turn, Bonnie will try to help.
During the tutorial
Bonnie (stop!2) I WANNA HELP TOO!!!

If Memory of Bonnie, Memory of Snacks, or Memory of Promise is equipped, the game rolls a number between 1 in 3. If a 1 is rolled, Bonnie will try to take the action specified by their Memory (attacking, healing, or buffing, respectively).
If not, the game rolls a number between 1 and 5.
Bonnie will try to heal if a 1 is rolled
If Isabeau's HP is below 80%, Bonnie will heal the whole party by 20%. If not, they'll try to buff instead.
(Bonnie runs in with snacks!)
Bonnie will try to buff if a 2 is rolled, or if they couldn't heal
If Bonnie has the Griddle Pan, the Wok, or the unused Saucepan equipped, they'll always try to buff ATK, DEF, or ATKSPD, respectively.
If not, Bonnie will buff anything Siffrin is debuffed in, with the priority of ATKSPD over ATK over DEF.
If not, a buff will be picked at random. If Siffrin already has that buff in any form, Bonnie will try to attack instead.
Buffing ATK
(Bonnie puffs their cheeks!)
Buffing DEF
(Bonnie yells encouragement everyone's way!)
Buffing ATKSPD
(Bonnie runs in a circle!)
Bonnie will try to attack if a 3, 4, or 5 is rolled, or if they couldn't buff
If Memory of Training is equipped, Bonnie will never miss.
If fighting against the King, Bonnie hits 70% of the time. Otherwise, they have a 50/50 chance of missing.
Without Bonnie's friendquest completed this loop
(Bonnie whacks the enemy!)
With Bonnie's friendquest completed this loop
(Bonnie whacks the enemy really hard!)
If they missed
(Bonnie missed...)
Bonnie deals the final hit
Source: Common Events 308 (FinalHit), 309 (FinalHit2); Skill 058 ([Bonnie's final blow])
Bonnie can deal the final hit on an enemy (except the tutorial Sadnesses, Bourdon and its hands, or the King) if it has less than 5% HP left after a party member (including Bonnie themself) takes their turn, finishing it off in one hit. The first time this happens, this text plays.
Bonnie (no!2) AW!!! We almost got it!!!
Mirabelle (anxious2) It's very weak... A slightly stronger blow would've done it!
Isabeau (fufufu1) Well, if it's weak...
Isabeau (brag1) Wanna deal the final blow, Bonnie?
Bonnie (wow1) CAN I?!??
Odile (dotdotdot2) It IS pretty weak, so...
Odile (lol3) Sure. Knock yourself out.
Bonnie (stop!2) O-OKAY!!!! HERE I GO!!!!!

(Bonnie deals the final blow!!!)
Bonnie (UWAH1) YEAAAAAAAAAAAAAAAAAAAH!!!!!!!
(You clap.)
Isabeau (hahaha2) Great job, Bonbon!
Odile (lol2) You did good.
Mirabelle (excited1) What would we have done without you!
Bonnie (hmf2) HMF!!!!!!!!!!!
[If an enemy is close to death, your little kiddo might deal the final blow!]
[Look at them. So proud. Like a little bird who flew for the first time.]
Battle end
Plays at the end of battle, before closing the battle menu. For the text that plays when a party member levels up, see Level Milestones.
Normally
(You breathe in, and out.)
([number] EXP received[!/.])
With Memory of Family equipped
(You breathe in, and out.)
([number] EXP received. EXP doubled for everyone else.)
Using Memory of Skirmish
Plays when you use the Memory of Skirmish item in the menu.
Description
Source: Common Event 054 (!!!TEXT VARIABLES)
ACT 1
Pew! Bam! Kapow! Easy-peasy!
ACT 2
Not gonna be done anytime soon.
ACT 3 onwards
Too many to count.
Usage
Source: Common Event 068 (ITEM_memory of skirmish)
ACT 1
(You remember the battles you have fought.)
(Battles sure are easy, aren't they?)
ACT 2-4
First time only
(Battles aren't so important that you need to remember them all.)
(You currently have [number] memories you can use.)
ACT 5
(Enough!!!)
ACT 5
Text that appears in battles during ACT 5.
Siffrin loops back in ACT 5
Source: Common Event 310 (ReviveAct5); Troop54 (BASE TROOP); Skill 187 ([Heal with timeloop])
When Siffrin dies in ACT 5, the battle doesn't end. After this text plays, Siffrin is restored to full HP and any debuffs are removed.
First time
(No.)
Time rewinds.
(You looped back.)
(Get back on the stage.)
Subsequent times
Time rewinds.
(You looped back.)
Bonnie "helps"
Source: Common Event 048 (BONNIEACTION)
Normally, Bonnie will help every other turn. During ACT 5, the first time you hit a 1 in 7 chance on their turn, this text plays.
(...)
(You wait for help that won't come.)
Siffrin's Skills
- Knife To Meet You
- Too Cleaver By Half
- Make Up The Time
- Turn It Up
- Buy One Get One Three
- Done Heal
- In A While, Rockodile
- Rose Printed Glasses
- Regener-ade
- Tear You Apart
- Rock Bottom
- (Just attack.)
- (Ask...)
- (Call Loop.)
- ACT 5
Knife To Meet You
Obtained by default.
Description
Deals SCISSORS damage to one enemy.
Might lower enemy's DEFENSE. 1 turn
.
Usage
You say a cool one liner[!/.]
Too Cleaver By Half
Obtained by default.
Description
Deals SCISSORS damage to all enemies.
Might lower enemies' ATTACK. 3 turn
.
Usage
You say a funny catchphrase[!/.]
Make Up The Time
Obtained by default.
Description
Makes all [friends/allies/family members] FASTER for a few turns. 3 turn
.
Usage
You snap your fingers[!/.]
Turn It Up
Obtained by default.
Description
Give your turn to [a friend/an ally/a family member], BOOSTING their
ATK and
CRIT CHANCE. 1 turn
.
Usage
You give away your turn[!/.]
Buy One Get One Three
Obtained at level 48.
Description
Deals three SCISSORS hits to one enemy.
High chance of doing a Critical hit. 2 turn.
Usage
You wink and attack[!/.]
Done Heal
Obtained at level 52.
Description
Heal 30% of [a friend/an ally/a family member]'s HP and boosts their ATTACK. 2 turn
.
Usage
You close your eyes...
In A While, Rockodile
Obtained at level 56. Replaced by Rock Bottom at level 80.
Description
Deals weak ROCK damage to one enemy. Gives two JACKPOT points instead of one. 2 turn
.
Usage
You wave goodbye[!/.]
Regener-ade
Obtained at level 60.
Description
For three turns, [a friend/an ally/a family member] REGENERATES 10% of HP every turn. 5 turn
.
Usage
You give a toast[!/.]
Rose Printed Glasses
Obtained at level 62. Replaced by Tear You Apart at level 72.
Description
Deals weak PAPER damage to one enemy. Gives two JACKPOT points instead of one. 2 turn
.
Usage
You wink[!/.]
Tear You Apart
Obtained at level 72. Replaces Rose Printed Glasses.
Description
Deals big PAPER damage to one enemy. Gives two JACKPOT points instead of one. 2 turn
.
Usage
You slice[!/.]
Rock Bottom
Obtained at level 80. Replaced by In A While, Rockodile.
Description
Deals big ROCK damage to one enemy. Gives two JACKPOT points instead of one. 2 turn
.
Usage
You hit it[!/.]
(Just attack.)
Available during ACT 4.
Description
Deals massive SCISSORS damage to all enemies. Doesn't give a JACKPOT POINT. 3 turn
.
Usage

You strike.
(Ask...)
Obtained the first time you fight the King in ACT 3 and only available while fighting him.
Description
You have so many questions.
Doesn't use a turn.
Usage
(Call Loop.)
Obtained after talking to Loop three or more times. Unavailable in combat.
Description
Call Loop for advice.
Usage
See (Call Loop.)
ACT 5 skills
(Rock.)
Description
Deals big ROCK damage to one enemy. No
.
Usage
You strike.
(Paper.)
Description
Deals big PAPER damage to one enemy. No
.
Usage
You strike.
(Scissors.)
Description
Deals massive SCISSORS damage to all enemies. No
.
Usage
You strike.
(Breathe.)
Description
Boosts actors' ATTACK,
DEFENSE and
ATTACK SPEED. 4 turn
.
Usage
You breathe in, and out.
(Heal.)
Description
Heal self. 3 turn.
Usage
You wish for more time.
Mirabelle's Skills
- Jolly Round Rondo
- Artsy Silent Burst
- Super Sparkle Heal
- Pretty Buffy Friend
- Lovely Moving Cure
- Shining Life
- Mega Sparkle Heal
- Adorable Moving Shield
- Holy Care Shield
Jolly Round Rondo
Obtained by default.
Description
Deals SCISSORS damage to one enemy. 2 turn
.
Usage
Mirabelle twirls!
Artsy Silent Burst
Obtained by default.
Description
Deals PAPER damage to all enemies. 3 turn
.
Usage
Mirabelle crafts her spell!
Super Sparkle Heal
Obtained by default.
Description
Heals one [friend/ally/family member] for 80% of their HP. 2 turn.
Usage
Mirabelle brings her palms forward!
Pretty Buffy Friend
Obtained by default.
Description
Boost all [friends/allies/family members]' ATTACK. 3 turn
.
Usage
Mirabelle strikes a pose!
Lovely Moving Cure
Obtained at level 47.
Description
Cures FROZEN for one [friend/ally/family member]. 3 turn
.
Usage
Mirabelle claps her hands three times firmly!
Shining Life
Obtained at level 50.
Description
Revives a K.O. [friend/ally/family member]. 3 turn
.
Usage
Mirabelle claps her hands once firmly!
Mega Sparkle Heal
Obtained at level 52.
Description
Heals all [friends/allies/family members] for 80% of their HP. 4 turn.
Usage
Mirabelle brings her palms to the sky!
Adorable Moving Shield
Obtained after reading the shield skill book in the Secret Library for the first time, and (effectively) persists through the loops.
Description
Creates a SHIELD that protects [allies/family members] from
TIMESTOP and
SLOW, boosts
DEF. 5 turn
.
Usage
Mirabelle claps her hands once firmly!
Holy Care Shield
Obtained per loop after doing Mirabelle's Friendquest. Despite Loop's warning to the contrary, doesn't appear to be affected by whether you zoned out other than not playing the CG.
Description
Creates a SHIELD that makes all [allies/family members] invulnerable to attacks for one turn. 5 turn
.
Usage

Mirabelle claps her hands once firmly!
Isabeau's Skills
- SMASH!!!
- KABOOM!!!
- YOUR TURN!!!
- COME ON!!!
- SO WEAK!!!
- BREAK, BREAK!!!
- NOT OVER YET!!!
- WE WILL WIN!!!
SMASH!!!
Obtained by default.
Description
Deals ROCK damage to one enemy. 1 turn
.
Usage
Isabeau yells "SMASH!!!"!
KABOOM!!!
Obtained by default.
Description
Deals ROCK damage to all enemies. 2 turn
.
Usage
Isabeau yells "KABOOM!!!"!
YOUR TURN!!!
Obtained by default.
Description
Give your turn to [a friend/an ally/a family member], BOOSTING their
ATK and
CRIT CHANCE. 1 turn
.
Usage
Isabeau gives away his turn!
COME ON!!!
Obtained by default.
Description
Boosts all [friends/allies/family members]' DEFENSE. 3 turn
.
Usage
Isabeau yells encouragments to everyone!
SO WEAK!!!
Obtained at level 46.
Description
Lowers one enemy's ATTACK. 3 turn
.
Usage
Isabeau looks cute and fragile!
BREAK, BREAK!!!
Obtained at level 49.
Description
Lowers one enemy's DEFENSE. 3 turn
.
Usage
Isabeau looks big and strong!
NOT OVER YET!!!
Obtained at level 54.
Description
Lowers all of [a friend/an ally/a family member]'s Craft Skill COOLDOWNS by 4. Has a 4 turn
.
Usage
Isabeau bumps his fists together!
WE WILL WIN!!!
Obtained per loop after doing Isabeau's Friendquest. Despite Loop's warning to the contrary, doesn't appear to be mechanically affected by whether you zoned out other than not playing the CG.
Description
Boosts all [allies/family members]' ATTACK,
DEFENSE and
ATTACK SPEED. 5 turn
.
Usage
Without zoning out

Isabeau tells everyone they're really cool!!!
Skipped friendquest
Isabeau encourages everyone!
Odile's Skills
Examine
Obtained by default.
Description
Analyzes an enemy. This skill doesn't use a turn.
Usage
See Enemies.
Odile analyzes the enemy!
Scissors III
Obtained by default.
Description
Deals SCISSORS damage to one enemy. 2 turn
.
Usage
Odile casts Scissors III!
Rock III
Obtained by default.
Description
Deals ROCK damage to one enemy. 2 turn
.
Usage
Odile casts Rock III!
Paper III
Obtained by default.
Description
Deals PAPER damage to one enemy. 2 turn
.
Usage
Odile casts Paper III!
Slow IV
Obtained by default.
Description
Makes enemies tired and SLOWER for a few turns. 3 turn
.
Usage
Odile casts Slow IV!
Paper α V
Obtained at level 49.
Description
Deals big PAPER damage to one enemy. 4 turn
.
Usage
Odile casts Paper α V!
Craft Buff
Obtained at level 53.
Description
Strengthens one [friend/ally/family member]'s resistance to a CRAFT type for a few turns.
Usage
Odile casts [Rock/Paper/Scissors] Buff!
Craft Break
Obtained at level 55.
Description
Make an enemy weaker to a CRAFT type's attacks for a few turns.
Usage
Odile casts [Rock/Paper/Scissors] Break!
Craft Break α
Obtained per loop after doing Odile's Friendquest. Skipping the friendquest by zoning out increases the cooldown, causes it to not work on Bourdon, as well as not playing the CG.
Description
Without zoning out
Make an enemy weaker to all CRAFT types for a few turns. 5 turn.
Skipped friendquest
Make an enemy weaker to all CRAFT types for a few turns. 7 turn.
Usage

Odile casts Craft Break α!
Bonnie's Skills
Bonnie's cut-in always plays when they take an action.
- Thousand Blows Technique
- Agression Boost Technique
- Fortress Building Technique
- Wolf Speed Technique
- Life Replenishing Technique
- (Bonnie misses.)
- Billion Blows Technique
Thousand Blows Technique
Obtained by default.
Description
Bonnie whacks one enemy with their cooking pan, hurting them a little bit.
Usage
Bonnie whacks the enemy!
Agression Boost Technique
Obtained by default.
Description
Boosts all [friends/allies/family members]' ATTACK.
Usage
Bonnie puffs their cheeks!
Fortress Building Technique
Obtained by default.
Description
Boosts all [friends/allies/family members]' DEFENSE.
Usage
Bonnie yells encouragement everyone's way!
Wolf Speed Technique
Obtained by default.
Description
Boosts all [friends/allies/family members]' ATTACK SPEED.
Usage
Bonnie runs in a circle!
Life Replenishing Technique
Obtained by default.
Description
Heals all [friends/allies/family members] for 20% of their HP.
Usage
Bonnie runs in with snacks!
(Bonnie misses.)
Obtained by default.
Description
Bonnie tries to attack, but misses.
Hey, it happens.
Usage
Bonnie missed...
Billion Blows Technique
Obtained per loop after doing Bonnie's Friendquest. Skipping the friendquest by zoning out reduces the damage they do from quadruple that of Thousand Blows Technique to doubled.
Description
Bonnie whacks one enemy with their cooking pan, hurting them more than a little bit.
Usage
Bonnie whacks the enemy really hard!